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Features / InterviewsInterviews with industry experts and members

Diablo III: Julian Love Interview

Diablo III / By Justin Webb / Nov 1, 2010
At Blizzcon, we chatted with Blizzard's Julian Love (Lead Technical Artist) about his involvement with Diablo 3. In addition to his thoughts on PvP, Runes, and Events, we also got to hear about Big Toad, zombie barf, and the best way to shoot live snakes through a blow gun. / Read more...

Pocket Legends: Four Platforms, One Server

Pocket Legends / By Carolyn Koh / Oct 11, 2010
At last week's Game Developer's Conference in Austin, Texas, Game On Mac writer Carolyn Koh caught up with the Pocket Legends team from Spacetime Studios. The discussion centered around Pocket Legends' unique standing as an MMO that spans four completely different platforms (iPhone, Android, iPad and PC) yet with players sharing a single server. Check it out! / Read more...

Sci-fi Writer Marc Laidlaw Helped Create the Best Game(s) Ever

Half Life 2 / By Matt Marquez / Aug 12, 2010
Half-Lifes story, graphics and AI obliterated peoples expectations for what was possible in first person shooters. That was back in 1998. Now, its 2010 and the Half-Life series has finally arrived in the land of OS X. Lead Half-Life writer Marc Laidlaw shows us what it was like creating the titles that Mac gamers have waited more than a decade to play. / Read more...

JetSet Games Interview

Highborn / By Suzie Ford / Jul 9, 2010
Jet Set Games is a new company focused on buiding the best games for iPhone and iPad. Jet Set's inaugural game is the real time strategy title Highborn. Game On Mac had the chance to sit down with Jet Set's president, Rade Stojsavljevic to talk about development generally and Highborn specifically. Check it out! / Read more...

Thumbstar Games Interview

By Suzie Ford / Jul 2, 2010
Recently, Game On Mac had the chance to sit down with Thumbstar Games' COO Martin Kitney. Kitney spends time talking about Thumbstar, its game development and about future plans. / Read more...

Robot Stampede Talks Danger! Dodgeball

Danger! Dodgeball / By Suzie Ford / Jun 25, 2010
Danger! Dodgeball is a big hit on iTunes. Developed by Robot Stampede, Danger! Dodgeball gives players a chance at revenge against those childhood playground bullies of yore. Check out Game On Mac's interview with CEO Karim Sanjabi and our exclusive Danger! Dodgeball HD screens! / Read more...

How to Make an iPad Game

By Matt Marquez / Jun 10, 2010
A couple of months after the iPad's release, the development process behind games remains a mystery wrapped in an enigma sheathed in an aluminum case. To help satisfy our curiosity, David Crane, designer of the legendary game Pitfall!, agreed to share how he built an iPad game. / Read more...
Tags: David Crane, Matt Marquez, The Iron Horse, Ipad, Pitfall / 0 Comments / Viewed 11083 times

Bitforge Talks Orbital and More

Orbital / By Suzie Ford / Jun 2, 2010
Bitforge recently released its game Orbital to the iTunes Store and with the game's success comes thoughts of the future. Game On Mac had a sit down with Bitforge co-founder Reto Senn. Read on! / Read more...
Tags: Orbital, Bitforge, Iphone, Ipod Touch, Ipad / 0 Comments / Viewed 943 times

Mytheon: Assault of Gaia Interview

Mytheon: Assault Of Gaia / By Suzie Ford / Jun 1, 2010
Game On Mac had the privilege of sitting down with Mytheon: Assault of Gaia developer Keren Kang from UTV True Games. Check it out! / Read more...

Finding inspiration in a bathtub: Jens Nilssons hunt for sound effects that will terrify you!

By Matt Marquez / Apr 16, 2010
Indie developer Frictional Games has mastered the art of scaring people witless. Hear the unusual methods their audio engineer uses to make you tremble in fear and how the studios upcoming game is shaping up to become their most disturbing yet. / Read more...
Tags: Sound, Amnesia, Bathroom, Effects, Nilsson, Bioshock / 0 Comments / Viewed 2010 times

iPad - the future of handheld gaming?

By Jon Simonassi / Mar 30, 2010
With only a few days until the iPad comes out, we take a quick look at what it might mean for us. / Read more...
Tags: Ipad, Launch, Games, Port, Hd / 0 Comments / Viewed 870 times

Emergent Gameplay

Zombies Live / By Erron Kelly / Mar 26, 2010
Regular Gameonmac writer Erron Kelly examines player driven rules in games using Zombies Live as a case example / Read more...
Tags: Zombies, Emergent, Gameplay / 0 Comments / Viewed 1238 times