Game On Mac had the privilege of sitting down with Mytheon: Assault of Gaia developer Keren Kang from UTV True Games. Kang took a few minutes out of her busy day to answer a few questions about the mythology-based iPhone game.
GOM: For those who have played the online game, will the storyline continue in the iPhone version or will this be another chapter separate from the online game?
Kang: Mytheon: AoG is set in the world of Mytheon - heavily inspired by Greek mythology. It's a separate and unique chapter in the story of Mytheon that is not directly connected to the online game experience.
GOM: When did UTV True Games decide to take Mytheon to another platform like iPhone and will players see this game branching to other platforms like an XBox360 or a PS3?
Kang: I think most game developers and publishers will become more serious about mobile platforms in the near term. UTV True Games has conducted significant research on games for mobile devices and these extensions make a lot of sense for our business. We have an experienced team developing and publishing mobile games, such as Warrior Epic: Sagas, which means we can grow and learn from the past to make even more enjoyable games. If the game performs well and excitement continues to be high, you may certainly see it on 360 or PSN!
GOM: For those gamers who haven't played Mytheon yet, can you tell me about the game itself from concept to release?
Kang: In Mytheon: AoG you’re defending Gaia’s sacred temple from the cruelty of the three godly brothers: Poseidon, Hades, Zeus himself! Conceptually, it began as a action/twitch game that evolved into a line tower defense game with some elements of quick action. There is also an interesting and definitive layer of strategy that you will have to employ in order to stem the tide of the massive assault!
GOM: What can gamers expect from the iPhone version compared to the online version?
Kang: With the iPhone game, Assault of Gaia, players can expect to immerse themselves into defensive tactics and strategy, instead of offensive battle. Mytheon: AoG is also much lighter, casual, and most importantly: Portable.
GOM: When creating the game, what was the most challenging obstacle in creating the iPhone version that the team had to keep in mind when creating this game?
Kang: Presentation must be flawless in iPhone apps. All buttons, UI elements, and interactions need to make sense and feel comfortable. After working on it for a while, you start to lose the “first time” eye. Once that happens, it’s time to rely on others for additional scrutiny. Tough-skin is a must.
Thanks to Ms. Kang for taking time to talk about Mytheon: Assault of Gaia for iPhone. Be sure to enter our contest for a game key. The contest ends at midnight, June 2, 2010!