Incursion, the EVE Online expansion, recently launched in its full glory with the final content deployment. The Sansha and some major game play improvements have finally arrived. Our sister site, MMORPG.com, has an interview conducted by Garrett Fuller. He recently had the opportunity to chat with several members of the CCP team to talk all things Incursion. Check it out and then leave us your thoughts in the comments below.
For Incursion, what was the biggest challenge for the design team?
CCP Soundwave: Rewards. Definitely rewards. Designing open world PVE across different security bands and rulesets is incredibly difficult. Imagine one of those boxes you had as a kid; It has x number of holes in different shapes, and x number of shapes that fit those holes. Designing the reward system for Incursions was pretty much like having to fit a square through all the different holes. On the positive side, it gave us a unique opportunity to experiment with a reward system that no one else has tried before. A close second was designing PVE content on a massive scale compared to anything we’ve done before. A lot of firsts for the design team in this expansion!
Read more of Garrett Fuller's EVE Online: Incursion Interview.
Today marks the launch of a new era in World of Warcraft, an era of new beginnings, new levels, newly overhauled areas. In short, World of Warcraft will never be the same. Today, Garrett Fuller from our sister site, MMORPG.com, marks the Cataclysm launch day with some reflections on the game that was and what the changes brought to WoW with Cataclysm mean for him. Check it out and then leave us a few of your thoughts below.
I am not going to try and talk about what the expansion has to offer. We know all about it. We have known for months. Really what I want to bring up is why Cataclysm is so important to MMOs in 2010. Warcraft is a six year old game. It started off strong in terms of a new MMO in 2004 and 2005. Then it grew huge. It became a cultural phenomenon and started to even break into the main stream. This was a turning point for games and, more importantly, for MMOs. By 2006 Warcraft dominated the market and a host of games were launched to try and grasp some of that glory.
Read more Cataclysm Is Upon Us at MMORPG.com.