The World of Warcraft dev team has posted a new handy-dandy guide to Conquest Points and using them wisely in pursuit of PvP glory. The guide gives players information about how Conquest points are earned and the weekly cap totals on the number of points that can be earned.
If you want to be able to earn more than 1,343 Conquest Points in a single week, then you'll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well -- and if you manage to achieve a very high rating, your weekly cap could approach 3,000.
Read more here.
Paragon Studios has announced that the Seven Years Super Rewards program for City of Heroes has commenced as of February 1, 2011. Players continuing subscriptions from now through April 18th will receive several awards including the Seven Stars chest emblem, "The Constant" badge, a Loyalty emote, and the Vanguard Booster Pack, which grants the Vanguard costume change emote and a unique, non-combat pet.
City of Heroes is about to celebrate its 7th year of super-powered adventures, and it wouldn’t have been possible without the support and loyalty of our players. So this year we’re offering a special bonus to our current customers.
All City of Heroes players who maintain an active, uninterrupted account for the time period beginning February 1st, 2011 (12:01 a.m. EST / 5:01 a.m. GMT / 6:01 CET) and ending April 18th, 2011 (11:59 p.m. EST / 4:59 a.m. GMT / 5:59 CET) will receive a set of special rewards for their loyalty to Paragon City, The Rogue Isles, or Praetoria.
Read more here.
Asian developer, Lakoo, has released a new free update to its iOS MMORPG, Empire Online via iTunes. Empire Online features over a thousand quests, three hundred maps, five thousand items.
One of the most enhanced gameplay elements in version 1.2 is a more fluid navigation system. Players can now see their exact position on the world map, so they can easily find their way from empire to empire. In terms of visual improvement, players can now adjust text and image colors, making the dialogue and landscape stand out to be read more easily. Finally, as an aesthetic visual finishing touch, the game now sports a new loading screen. Other updates in version 1.2 include minor bug fixes and gameplay tweaks to make a more enjoyable, user-friendly MMOG experience.
Empire Online is free with an in-game item shop.
In "Celebrating the Creative Player IV", CCP Fallout shows off some of the best EVE Online fan-created material out there. Among other things, there is the most amazing flowchart we've ever seen simply called "What to do in EVE". It is a sight not to be missed. But wait! That's not all: The chart also includes hyperlinks to wiki articles and more with all the information you need to complete the task.
If you follow me on Twitter (@CCP_Fallout), you know of my almost unhealthy love of flowcharts. A good flow chart is not just informative, but efficiently elegant in the way it presents information, and almost always gorgeous to look at. And then there's "What to Do in EVE Online," the first great EVE Online flowchart of 2011. This amazing work of art isn't just geared towards new players, but old as well, especially those who would like to do something different and aren't sure how to move towards their new goal. Almost every processing step is hyperlinked to a page that has tons of information about the topic in question. This flowchart helps bring cruise control to Internet spaceships.
Read more here.
Check out the full What To Do In EVE map here.
In another assertive move by Blizzard Entertainment to crack down on World of Warcraft gold and items vendors, PayPal has agreed to prohibit the use of its accounts for buying and selling these virtual goods. Blizzard complained to PayPal using an "Intellectual Properties violation" which PayPal has chosen to honor. According to Curse, "PayPal has honored these complaints, and has sent notices to all affected parties stating that they must stop providing these "services" on their website(s). If they refuse, they can no longer use PayPal as a payment option."
ou were reported to PayPal as an Intellectual Properties violation by Blizzard Entertainment Inc. for the sale of World of Warcraft Merchandise.
If you feel your sales do not infringe upon the intellectual property rights of the Reporting Party, please complette the attached Objection to Infringement Report by January 21, 2011.
The completed form should be faxed to the attention of the Acceptable Use Policy Department at [number removed] or emailed to [email removed].
Should you choose not to object to the report, you will be required to remove all World of Warcraft Merchandise from the website [url removed] in order to comply with the Acceptable Use Policy.
In a surprising announcement, the January issue of the Warhammer Online Producer's Letter has revealed that Carrie Gouskas has moved on to "another aspect" of WAR's development and that James Casey is taking over her duties. What Gouskas is working on will be detailed at a later date. In the meantime, Casey discusses plans for the upcoming year including patch scheduling, the restructuring of Scenarios, live events, account entitlements, and announces that server mergers may be forthcoming.
Finally, I’d like to address a topic that I’m sure is close to everyone’s hearts; server population. We’ve been monitoring the situations on each of our servers in every market. Our current situation on most of the servers shows us numbers that fall within traditionally acceptable parameters, notably our peak population values. Peak population is where we see the most activity on the server; during what is considered prime-time for the server or ‘peak’ hours. However, we understand that population is a key component to enjoying the game. As part of an effort to ensure off-peak hours are as enjoyable as peak hours can be, we are actively discussing our plans for lower population servers. If you haven’t heard anything to this effect by the time this letter sees print, you should see something very soon. We are committed to ensuring that we do what is needed to make sure players enjoy their experience in WAR.
Read more here.
CCP Omen has posted a new developer blog on the official EVE site about changes in the planetary interaction since the advent of the full Incursion expansion. CCP Omen spends time discussion the Extractor Control Unit (ECU) and how exactly it works. Omen provides players with a great user guide complete with images and instructions on making the best use of the ECU.
Another new aspect of the extractor heads is the concept of an "uptake area". The uptake area is the area under the extractor head from which resources are being extracted. The uptake area is directly linked to the duration of the ECU's program. A longer program equals a larger uptake area. If the uptake area of an extractor head overlaps another uptake area, this overlap creates an interference zone. Interference is indicated as noise around the extractor head and a negative percentage in the ECU's extractor head list.
- Networks belonging to different players does not affect each other directly
- The only way two players affect each other is indirectly via the depletion layer
- There is no extractor head overlap between heads from different players ECU's
Read more here.
Capcom Entertainment has released Zombie Cafe to iTunes for free. The game is considered a social time management game where players take over a small cafe. They serve rather nasty meals to customers before infecting them and turning them into restaurant minions.
In the world of Zombie Café, the food service industry is a life and death business. In addition to managing a menu, preparing up to 50 recipes and decorating their café with more than 100 items, players will have to deal with the ramifications of having a wait staff comprised of undead zombies. Sure the cost of labor is low, but having a fussy zombie try and eat a customer will sink a player’s star rating. On the plus side, if the competition gets too fierce players can always direct their zombie workers to attack a neighboring café and steal their secret recipes.
Zombie Café is free to download and play, but players can expedite the growth of their café by purchasing toxin as downloadable content. Additional content and enhancements for the title are already in development
Zombie Cafe is FREE on iTunes.
Pendulo Studios has taken the wraps off "The Next Big Thing", the adventure title for Mac currently in development. The Next Big Thing sends players through a cinematic adventure. The story introduces the charismatic duo Dan Murray and Liz Allaire, who get wrapped up in a crazy adventure full of twists and packed with hilarious encounters. The game is slated to launch in April 2011.
The Next Big Thing is Pendulo Studios' biggest production to date. The game takes players on a grand adventure through the world of cinema, where they will solve an unbelievable case! It truly shines with HD graphics in a gorgeous hand-drawn style. With funny dialogue and a dynamic duo at the helm, adventure fans will want to play The Next Big Thing when it releases in April 2011 for PC and Mac.
Find out more at the official web site.
Liv Games has released its castle defense, RTS and RPG hybrid, Legendary Wars, to iTunes. The game takes, according to developers, the best elements of the three game types mentioned above and combines them into an intriguing game play experience. The game features five game zones with players working to discover the mystery of the Sunstones.
Throughout over 50 stages, the game introduces an assortment of playable characters, from noble Elven Archers to brash Magical Unicorns. Each unit has upgradable stats, legendary armor to obtain, and unique combat abilities. Players pit these champions against hordes of Netherworld creatures and assorted bosses that range from massive frost-breathing dragons, to rabies-infected werewolves.
Players mine resources and recruit units to send into the fray along 3 lanes of battle. Units can be independently directed to change lanes, advance, retreat, stand guard, or use combat abilities to overwhelm the enemy. Gems collected in battle can then be used to fortify defenses, bolster resource production, and upgrade units.
Legendary Wars is $2.99 on iTunes.